As part of the Fuerteventura Film Commission’s training programme, a range of activities is carried out to support the coordination and enhancement of training opportunities, with the aim of meeting the needs arising from the arrival of national and international productions.
These activities focus on delivering specialised training programmes targeted at specific sectors of the audiovisual industry.
► ADVANCED 2D/3D ANIMATION TECHNIQUES COURSE FOR SERIES AND VIDEO GAMES
This training programme aims to help participants gain a better understanding of their professional strengths and identify the skills that best define them. The objective is to enable them to develop and maximise these strengths so that, within a six-month period, they can create a project focused exclusively on showcasing their strongest abilities.
The final outcome will be the development of a professional Demo Reel that participants can present to interested companies, with whom we will maintain direct connections throughout the programme.
Duration: 6 months
Target Audience: Animation professionals interested in expanding and enhancing their expertise in animation for television series and video games.
Registration Period: 13/11/2023, 08:00 – 22/11/2023, 23:50
Course Dates: 5 December 2023 – 3 May 2024
Instructor: Tenesor Cruz
Format: In-person
Venue: Fuerteventura Training and Conference Centre
*** Due to the specific nature of this course, applicants must undergo a selection process before their enrolment can be confirmed. Therefore, online registration does not guarantee automatic admission.
Applicants will be required to complete a selection interview as part of the admission process.
REGISTRATION LINK
Programme: DIVIDED INTO 5 MODULES:
First Module:
- Basic Drawing and Understanding Simple Forms
- Animation Theory
- Introduction to Grease Pencil, the 2D Drawing and Animation Tool within Blender
- Theory of Traditional Animation Principles
- Practical Application of the Knowledge Acquired Through Exercises
- Practical Exercise: Bouncing Ball Animation
- Practical Exercise: Animating a Bowling Pin
- Practical Exercise: In-betweening Water and Fire Drawings
- Animation Exercise: Animating Hair Movement and Creating In-betweens
- Practical Exercise: Animating a Jumping Sack
Second Module:
- Animation Theory II
- Drawing, Understanding Complex Forms and Character Design
- Visual Memory and Understanding of Anatomy in Drawing
- Practical Exercise: Animated Take
- Animation Theory / Acting
- Analysis of Animated Films to Train the Animator’s Critical Eye
- Practical Exercise: Animating a Scene
- Practical Exercise: Animating Two Scenes with a Camera Change
- Online Class with a Guest Lecturer, a Professional Concept Artist
- Concept Art Assignment Submission
- Screenwriting Theory, the Hero’s Journey and Story Development
- Drawing and Background Design for Animation
Third Module:
- Animation Theory III
- Anatomical Drawing of Animals and Understanding Forms in Motion
- Animation Exercise: Creating a Character Walk Cycle
- Animation Exercise: Creating a Moving Walk Cycle
- Animation Theory IV
- Lip Sync Exercises: Synchronising Characters with Spoken Dialogue
- Animation Exercise: Animating a Character Lifting Heavy Objects
- Creating Original Characters for Animation
- Animation Theory: Different 2D and 3D Animation Styles
- Practical Exercises in Each Animation Style
- 3D Animation Theory
- Online Class with a Guest Animation Professional
- Submission of the Assignment Set by the Guest Lecturer
Fourth Module:
- 3D Animation and Introduction to Blender
- Basic Character Modelling
- Setting Up Cameras in Blender
- Integrating 2D and 3D Elements in Blender
- Creating Backgrounds in Blender for 2D and 3D Animation
- 3D Character Animation in Blender
- Creating a Scene in Blender with Lighting
- Animating a Scene Created from Scratch in Blender and Exporting the Final Project
Fifth Module:
- Review of Final Projects with Industry Professionals
- Video Editing in Blender
- Preparation of Each Student’s Demo Reel